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Golf betting game guides

Rules, worked examples and settlement math for the side games golfers actually play. Every guide is written the way we implement it in the calculator, so what you read matches what the app pays out.

Side games are the reason a casual round stays interesting on the tenth hole. But most of them are passed down verbally, and every group ends up playing a slightly different version. These guides write the rules down: what counts as a win, what happens on a tie, how carry-overs behave, and exactly how the money moves at the end of the hole.

If you are new to golf wagering, start with handicaps — almost every game below is fairer when strokes are applied — then read Skins and Nassau. If you play in a Korean group, the Ding-Dong-Daeng, Gangster and Hussein guides cover the games you will actually be asked to join.

All guides

A note on stakes

Keep stakes small enough that nobody plays differently because of them. The point of a side game is to give a meaningless par-4 in the middle of the round something riding on it, not to redistribute anyone's month. Agree the amount on the first tee, agree who settles at the end, and write it down — which is exactly what this app is for.